stellaris protectorate vs vassal. Tehnomaag •. stellaris protectorate vs vassal

 
 Tehnomaag •stellaris protectorate vs vassal  Now I have grown to the point where I am as powerful as my Overlord

What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. After that 12 month window you need to ask them again. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. Vassal being bulwark but without the resources making them even weaker because they would have to compensate themselves towards the basic resources theyd be getting from me. Two ways to get a vassal. 0 unless otherwise noted. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. They still have their own government, they have their own borders, they manage their own economy and population, but they have no control over their foreign policy. The limits on the Vassal system exist so that the game remains fun when playing as both an overlord OR a vassal. So I turned a sector into a scholarium while in a federation. This highly depends on difficulty, but on Grand Admiral you can make far, far, faaaar more from the AI holding a sector than you holding it and having to pay all the upkeep and empire sprawl etc. Borders touching theirs (because distance gives a MASSIVE modifier against acceptance) Send an Envoy to improve relations. Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. Protectorate is a special status for vassalized technologically disadvantaged states. There's only three major empires not vassalized now. If you win the war, you'll get the empire as your subject. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. Razorblade May 18, 2022 @ 1:32pm. if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. And suddenly, a new fleet drops out of ftl, and you think you're doomed. Have an authoritarian faction. Then after a while this vassal demoted itself to a protectorate, I guess?There's the standard vassal contract, it allows you to set taxes from and obligations to the subject freely, but with the limit of +/- 45% of the resource. For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. Now we could change the research mechanic in stellaris so that every big invention consists of smaller one which you could outsource to vassals, but. Correction: Only voluntary protectorates. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. For everything else, you can manually change the terms of an agreement, but the other party has to accept those terms before. My Stellaris Mods: Dynamic Difficulty - Ultimate Customization Dynamic Difficulty : More Modifiers. 4, but the quick trust growth means you can turn them into a protectorate/vassal pretty quickly. Find the section about vassals and copy that line that allows integration to the section about protectorates. It is possible for the overlord to transform tributary status into a protectorate or vassal, but only if the overlord is big and influential enough. Standart Tributary: Gives you raw materials, a way to gain trust with someone. Correction: Only voluntary protectorates give you influence. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. Diplomacy allows you to protect another empire or become protected by one. It's honestly almost ALWAYS better to conquer and release as a vassal. If the game is using "subject" to specifically mean "tributary" in only this case, that deviates greatly from the general use of "subject. Steps to reproduce the issue. Embrace the faction. We would like to show you a description here but the site won’t allow us. I've had tons of games where I'm making 10K+ from a single vassal. Before that, protectorate-turns-vassal happens with weak cordial empires, and I just play along my federation allies' claim wars. So basicly its if you wont to have acess to their space without fighting them but when you cant be bothered to micro their space. Once you subjugate AI, it has 0% boost regardless. 1. Yes, one vassal may be able to build a powerful enough laser, but. They turn from protectorate to vassal when they research a x% of your known techs (not sure how much). Once they have 50% of your researched techs they become a vassal. 5 per stationed army). I hope this is fixed because the potential for these systems is great!Stellaris 50480 Bug Reports 30904 Suggestions 19154 Tech Support 2899 Multiplayer 377 User Mods. There have been a number of changes to the game since then. Plus, if you've gotten said protectorate by doing something like. 1. In game terms, I prefer vassals of nations. Tributaries do have a benefit to them. Maybe I experienced a bug in pre-Clarke, then. 2. Stellaris. A vassal will contribute with 20% of its Naval Capacity to its overlord, 50% with the Fleet Levies tradition. The total number of holdings you are permitted, defaults to one on my recent war to make a vassal, is empire wide. 25 influence per month. You can check the modifiers by hovering over the red x (or the green checkmark) next to the demand vassalization text. This article is for the PC version of Stellaris only. Once they have 50% of your researched techs they become a vassal. Annexation occupies a diplomat until complete, and results in direct control of the former subject's territory and military. . Don't allow someone to 'protect' your empire. You can only create the protectorate for nations that a far behind on tech. They can inherit other types through various shenanigans, but they cannot create their own. That's it. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. 5 per stationed army). willldebeast • 4 yr. The use of vassal states continued. Stellaris. I don't believe that a vassal/tributary can have subjugates themselves so I. If you use this CB, the former subject will join your side in the war. So to be made a protectorate they need greater than a 50% tech difference. You might make someone a protectorate for economic as well as tech reasons. ago. Every. Now, that just isn't right. Sorted by: 23. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. which likely won't happen unless you declare war on. 2. That said if you declared the war you should have had the option to choose between vassal and tributary. However, I am still pulling further and. I wanted them to expand. However, while their Overlord will protect them if they're attacked they do NOT have to follow their Overlord into war. Apr 28, 2021 1. I uplifted the species and they became my vassal. unless they say no, because they can do that. AI empires that are vassalized are, virtually by definition, weaker to begin with and are typically behind the curve economically and militarily even with their resource cheats. 5. Protectorates can do stupid things like claim fallen empire systems, but sometimes it is more important to accept the request if it denies your enemies an easy target to conquer. (which will probably make them immediately downgrade to a Protectorate), integrate it, delete its labs, fill those slots with commercial zones, and re-release it for huge net benefit. Suzerainty ( / ˈsuːzərənti, - rɛnti /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. Demand Vassalization is automatically replaced with that when the target empire far enough behind. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. I tried taking off the claims manually, but it still doesn’t work. For Stellaris 2. This will prevent their ally from joining the war unless they really hate you. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. Protectorates are tricky because usually the technology gap doesn't exist to create them but I've had luck doing it with newly self-enlightened races. So it looks like vassals in Stellaris are more like protectorates in EU4. . I don't really use the espionage system to know enough though. Even in the context of a micro-vassal strategy, the real power comes not from 100 EC, but the overlord holding spam and federation member synergy for micro-members. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. The protector will reduce the cost of discovered technologies by 50%. ago. It would solve the issue of vassal targets being too weak to be worth it, and it should be naturally balanced as a successful war against an equal requires significant investment. Things were nice, but they noticed we would eventually surpass them and started integration. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. Protectorates for the influence. One thing that has bugged me for a while is how the start of a new game is basically a ready, set, go for all empires bar the Fallen Empires. Next time one of your subjects downgrades to protectorate, check to. 1 game reach the point of enlightenments. Unless its from an Advanced AI Empire at the BEGINNING of the game, then no, its not worth it. They also generate +1 influence per month for their overlord. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. I'm the most advanced empire in the galaxy and no one's ever going to catch up to me for default vassal tools to work. 0 unless otherwise noted. [1] Ancient China Main article: Ancient Chinese states From the time of theA Protectorate is a subject protected by a (to them) technologically superior Empire. You can play an Imperialist with the Feudal Society pick much easier and enjoyable. Also, when the rebellions happen, if I win the war, I own the systems directly instead of them going back to my vassal. The problem ATM with getting a specialized vassal early in the game is that even if you subsidize their tech they tend to fall behind yours to the point where they stop being a vassal and start being a protectorate, which. It was fun seeing Sorann attack his ex-federation member. ; About Stellaris Wiki; Mobile view If anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations score for kicking someone from a. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. I am playing as a machine empire, using the latest Wells update. 0 unless otherwise noted. Puppets can be very useful. The Terran Protectorates are semi-sovereign states that are nominally independent of direct Terran control, but are still beholden to Terran foreign policy and military direction. Description Stellaris - Player's Protectorate becomes AI empire's vassal WITHOUT war [3. Stellaris needs a mature galaxy option in game set-up. Protectorates that rise to become vassals will trigger the type selection at the beginning of the next month. Vassal Stole My Planet b/c of new Claim System. Sorann, Haspalv, Oviir. You mainly get them by releasing empires from other empires. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. 1 Answer. Basically it lets all your subordinates expand (the main disadvantage of being a vassal), so long as they serve you, is the idea. Once they get enough tech they immediately turn into a vassal. on the wrong side of the hyperlane chokepoint will still be possible. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. ago. • 7 yr. Protectorate. A protectorate will follow you into war. Vassal Protectorate Tributary Subsidiary Vassals join your wars and you join theirs. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. Which is really interesting in MP since it means there isn't much disadvantage in just being someone's protectorate or vassal if. Vassal two researches a way to contain the plasma. I want to break free from being a subject but 'Declare War' option is closed; when I move the cursor over, it says "You cannot declare war on an allied country, break the alliance first. If THEY are YOUR protectorate, they get the buffs, but can't attack you and will become your vassal. The progenitor hive can release vassals because your offspring is a hive mind in its own right rather then a part of you. The alternative would generally to uplift into a protectorate, but influence isn't really required and doing so tends to give more. This would allow their overlord both exclusive colonization rights as well as total diplomatic dominance. If playing "Pacifist" you just exchange claiming territory for "liberating" neighbors, which I've had many great games doing. They established a branch on one of my planets, despite the fact that I have no pacts with them and recently closed my borders as a result of them doing this to several other worlds. Sheodoq • Synth • 6 yr. Having a protectorate gives . Note that the empire pledging secret fealty will NOT join your side if you use other CBs. Presets have a list of default terms and can have additional unique effects tied to them, like how Protectorates gain a massive bonus to research until they catch up to their overlord. Tributary or Vassal - Stellaris - Games Crack Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. I've tried looking this up, but either the situation's changed, or there's a lot of bad information out there, because the information out there suggests that Vassals can't expand and don't pay tribute; neither of which appears to be true, given the Vassal options I'm looking at. They aren’t going to. However if they are a specialized vassal already they will never demote, although you can’t change their type to a different other than protectorate if they fall. Eventually you incorporate them and badda-bing, you grow. Plus, the United Jurinn Empire would be bisecting my territory in the middle. However, a megacorp also entails a trade build (usually), and that produces CG. And, if they don't have the influence they are forced to accept. . GazOCee. Vassals are very bad. Vassals would contribute 50%, tributaries 20% and protectorates 80%. honta Apr 7, 2018 @ 6:50am. But if you enlight the primitives, they become protectorate. If it’s a tick, you. However they will also be very disloyal because you will have like -350 opinion "relative power of vassals" with all of them, but this is basically only your former overlord. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. ago. You can right-click and explore any wormhole your science ship can reach, regardless of its territory. 0. Conquering directly just gives you the planets and populations directly, and will generally be strongest. Don't know of any other way you could possibly become a protectorate, unless you were a super weak empire and they offered protectorate status to you and you clicked the. Go to Stellaris r/Stellaris. sedmeister. Also using holding buildings to increase loyalty is counter productive, since having the vassal contract to make a holding building gives a negative loyalty modifier (0. Every. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 0 beta patch I was sad to discover that having a vassal now automatically establishes a defensive act…Eventually, they ask to be my protectorate. If you declare war, they automatically declare war on the same people, etc. They always join your wars no matter what but they can't be declared on, they're the perfect buffer. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. [deleted] • 5 yr. In Vic 3 using the CB "Establish protectorate" should let you vassalize a decentralized (colonizable) nation, protecting them from foreign colonization. Either you lost a war that your overlord waged against you to make you a protectorate, or you had the Scion start, in which you start the game as a vassal of a fallen empire. So, if you have enough influence, you can brute force the change. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. 3. com If your vassal has under a certain percentage of the tech you have, they're considered a protectorate. . It. Integration takes decades and (more importantly) costs a lot of precious influence. This page was last edited on 7 June 2023, at 04:39. It is a safe relation for getting value out of other empires without having to conquer them, thus enabling you to conquer others with the resources and influence you otherwise would be using against Vassal A. Technically loyal vassals could be useful in war, but in practice you never get loyal vassals that are powerful enough, and so far the AI wasn't very helpful. Protectorate: Can be sponsored in various ways as part of the contract for influence. ago. min. Subjugation CB is only there if you are superior in all three categories, so. sedmeister. 4. 413K subscribers in the Stellaris community. Now, research has had some revamps but between when you could offset the admin cap with bureaucrats and when you couldn't, a wide empire seems to generally have had a major advantage over a tall one, at least since 2. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. Mr-H-Saether • 5 mo. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it. 197 3. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. A vassal or client state can be diplomatically annexed by its overlord through the Annex vassal option. A subject’s status will change from vassal to protectorate if there exists more than a 60% technological difference between them and your empire. ) They are not obligated to fight in your wars while vassals are. Secondly the Vassal pays 25% of it's Mineral and Energy income to the overlord. Vassal if you plan on integrating him later, otherwise Tributary. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. Go to Stellaris r/Stellaris. If you don't have the influence. ) They get a major bonus to their research rate by getting techs that you already know offered at a vastly reduced cost. If they don't switch to Protectorate for being too weak compared to you, you can change their type. Yes but, They still count as a subject so unity from the tradition, and give . Thus, I use both :). If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. I don't understand why vassals drain influence. 1. • 5 yr. What you do is war as much as you like and carve your opponents into smaller empires who are very friendly to you. ReplyIf you use scaling difficulty, AI has 0% boost at 2200 and 100% at the end-game year. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If the target empire declines, you have 12 months to declare war. It's 40%, and a research agreement is the best you can do besides maybe. That said, having the Galactic Community be able to vote on how vassals are represented could be interesting. Ok, so I need some advice on how to deal with pre-FTL civs, from the way I see it, I've got three option, just study them (passive/active), uplift them which will lead to a protectorate then a vassal and then perhaps integration or lastly, just straight up conquer them. To answer myself: No, it isn't. they're very flexible, but require some time to set up. They get a one sided defense pact with. ago. Have your vassals all follow your doomstack. ago. For vassal creation,. g you can puppet brazil for 5 infamy if they are your protectorate and have neutral opinion. Well. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. You get secret fealty CB on their overlord. Vassalization request towards a Machine Intelligence empire. Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirementWhen it reach 60% of techs of its master, it turns into vassal. A tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. Vassals can potentially act as a buffer between you and other empires. It may be faster to vassalize then integrate than to conquer an empire completely. I too remember the wiki stating they'd become protectorates, but they never did for me. With Feudal Society the overlord-protectorate relationship is a genuine symbiosis, they get tech and a big sibling, I get some extra influence. Protectorates get an 80% tech discount helping them catch up. Planets owned by vassals count towards their overlord's victory conditions. And I thought: "Robots don't make good merchants. 6. Stellaris is getting so many supra-national forms of governance, I'm getting a little confused. FuguofAnotherWorld • 7 yr. Appareson • 7 yr. Pre-FTL civilizations are civilizations that have yet to develop the technology necessary. Tributaries pay another nation for their autonomy. If YOU are the protectorate, you will gain large research buffs until you hit 50% of their research, then become a vassal. PS²: Was also getting like 25k energy/month from vassals, though most of it (about 15k) was coming from a single prospectorium megacorp, my first vassal (out of like 15+) That is essentially the only reason to have them. Content is available under Attribution-ShareAlike 3. (Friendly) You need to be way more powerful than them. However, when they reach 40% of your technology, they are converted into vassal and can now be integrated. My vassals keep having rebellions Al the time. . mcsproot Apr 14, 2017 @ 1:41pm. Could've sworn they got rid of the whole "defensive pacts in alliances and federations" thing with 1. ago. It makes changes to what they provide to their overlord. They get a one sided defense pact with. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. FuguofAnotherWorld • 7 yr. ; About Stellaris Wiki; Mobile viewA vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). Use your huge federation fleet to crush the filthy xeno fallen empires. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Open it with a text editor and change the value of protectorate_tech_threshold from 0. ) Otherwise yes you would have to expand for them and gift systems, as you have done already. ago. 25 influence a month, and you can integrate them if you want. There’s no natural way to swap without releasing them at one point. Delete this thread please, it got necroed and then out of hand since people didnt realise they reacted to one year old comments. 6. They right away asked me if they can become my protectorate because they are so weak. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppre The system is just bad. Megacorps can't change vassals to a type that isn't Subsidiary. #3. Although to be honest influence is one of the few. The file you need to copy and edit is 00_subjects. You get secret fealty CB on their overlord. ago I think that both having vassals and being a member of the. Less2 May 13, 2022 Jump to latest Follow Reply I have 4 vassals. You can let them be autonomous, but ultimate control of the sector still belongs to the player. I wish we could get a way to rapidly increase their tech levels, to be at the same level as yours. txt. Detailed documentation and help, with working examples, for the force_integrate console command in Stellaris on PC / Mac (Steam). Problem is if you're superior in technology you'll just get a protectorate soon enough. With extra care and tech sharing, but without loosing contract they made. Invading usually a better option. Broke Tributary is useless. I tried searching around to see if there was some explanation of the existing state of these mechanics, but didn't have much luck. Stellaris Wiki Active Wikis. The UNE integrated the artificial intelligence empire and I want to know how this is possible. tempest. This page was last edited on 7 June 2023, at 04:39. They get a permanent research agreement with you in order to 'catch up' and you get all the benefits of having an additional vassal, and more importantly, the +1 influence for as long as they remain a protectorate. Create Vassals from Sectors vs Vassalising neighbors Currently playing/testing a "Let's all be friends" run and this got me thinking: Creating protectorate/vassal out of my neighbors will let them keep their current tech level but get them discount to reach my level. But it doesn't make sense to me. Flight_Harbinger. I have a vassal (of type Vassal, not Protectorate). ago. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced. Protectorates. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. These would be vassal investments of at least 30 years realistically, but in a 'normal' Stellaris game they are your biggest long-term investments you can make before the Crisis endgame of 200 years in. I typically vassalize Fallen Empire core worlds and. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. (-1000 trade acceptance) I've been called into a border war by another empire; we've won, but I ended up with 3 systems filled with fungoid dudes that I do not want. The "vassal acceptance" when negotiating contracts is absurd at the. And there's nothing at all on the Diplo screen about it. I do not think you can without releasing them and the forcing the new subject option on. When everyone is "inferior" or "pathetic" and fallen empires are "equivalent. subjects. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. After that go in, capture claimed systems and release them as a vassal. Protectorate is way much better, than vassals. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. Protectorates are just vassals who have less than 50% of your techs, if you vassalize an empire with more tech than that then they won't be a protectorate. My stability and anti-crime is more than enough to deal with the. 1. 3), enlightening a species with the observation stations ended in a vassal, not a protectorate. EDIT: This is about 1. Protectorates do not assimilate with the protector due to independence treaty. Stellaris is a game where usefullness heavily depends on the playstyle. Report. I get the mechanic from the defensive agreement causing it. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. Protectorate is annexation and puppet is basically putting them in your sphere of influence a little more permanently. Sure, each vassal might only be able to field a fleet of 15 corvettes, but if you have 5 vassals that is a significant force. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. r/Stellaris • De-tox vs climate restoration. the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. " If you're REALLY strong, you may even see fallen empires as "inferior". E.