summoners war first attack crit damage. 3 Damage +10% + Lv. summoners war first attack crit damage

 
3 Damage +10% + Lvsummoners war first attack crit damage Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, "

Unfortunately Miles just has low multipliers. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. 7* {ATK} Show Skill Ups. in my test it was split by 2. Speed Crit. Try to reapp swift runes with innate first as they can be used for different types of damage dealers or support depends on the result. 4 Cooltime Turn -1 + Lv. The first tip. End Game. 5 Cooldown Turn -1 As one can see, the base damage of a skill is a function of a monster's total stat and the multiplier for the given skill. + Cooltime Turn -1. (1. 2 Damage +10% + Lv. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. Baleygr the Fire Lightning Emperor is a nat 5 fusion monster. (Reusable in 4 turns). 2 Damage +10% + Lv. Bale bs5: 75k ehp. 5% of the enemy's max HP, separate, but added together for the final number. When powered up, the bonus provided by the main property increases, with. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Absorbs the Attack Bar by 10% for each turn of the harmful effects on the target. 9 sets of Determination runes. LATE. ago. RUNES. Maybe there's a different value that is correct. Rate Crit. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. With ItsTheRabbit's estimate of 287% modifier for Grim Scythe, Sath has about 9956 damage headed toward the Sandman, 24292/20198 on crit. Increase CRI Rate (Solid Blades) Continuous DMG (Assassinate . I really recommend bringing Immunity, as area Defense Break + Oblivion on the boss attack will make your life significantly harder (Verdehile and Astar, both previously mentioned both rely. S1 Def. (Reusable in 3 turns). Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. 3 Attack Bar Recovery +5% + Lv. (Reusable in 3 turns) + Recovery +10%. 5 Removing Artifacts 6 Artifact Conversion Effects Each artifact possesses one main effect or property. Damage increases accordingly to your Attack Speed. 4 Damage +10% + Lv. Show Skill Ups. 5 Damage +10%. Summoners War: Sky Arena Wiki Monsters Element. This effect can tie one target at a time, and. Say no more. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. Speed Crit. Has no cooldown time. This attack will deal more damage according to your Attack Speed. 2 Damage +10% + Lv. The number of strikes will increase up to 7 hits accordingly to your Attack Speed. 6 Damage. Fire Monsters; Water Monsters. Damage Resistance Accuracy; 100: 30%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. s stands for the skillups value. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Increases the Critical Rate of ally monsters with Fire attribute by 23%. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with. He heals, he breaks def, he strips beneficial effect on giant. When you have Kroa on your team, you can focus on other sub-stats, like crit damage. Each artifact possesses one main. This set-up literally needs no other subs than Crit. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. Damage Resistance Accuracy; 103: 30%: 50%: 15%: 0%. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. 3 Damage +5% + Lv. Damage Received by X Element does NOT apply to self-inflicted damage i. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power. [Hadoken] will be activated in succession with a 30% chance. Stats. Arena Offense. Crit. 4 Damage +10% + Lv. Attacks all enemies 2 times with the energy of pitch-black darkness. 3 Cooltime Turn -1 But i wonder how it really works. You will be doing double damage (almost) thanks to the 80% crit. 5 Damage +10% + Lv. The damage increases by 20% for each harmful effect on the enemy. In-depth. 5 Cooltime Turn -1Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. Archer Takes down the enemy from a long range with their extensive attack range. It gets halved by the boss passive: 50%. 5 Cooltime Turn -1 The value was around +/-2. + Damage +5% + Damage +10% + Cooltime Turn -1 Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. they are not the exact same stats. in purely damage taor does quite a bit. Com2Us - The gold borders around the scrolls+legend runes in shop is AWESOME. Spinning Smash. 4 Damage +10% + Lv. Attacks all enemies 3 times with a cyclone. Help Me, Teddy. 3 Damage +10% + Lv. . However, Monsters' max. Engraving 4 pieces of this Rune will increase the Monster's Critical Damage by 40%. bonus atk % should be equal to total cd%. bonus atk % should be equal to total cd%. To determine the base damage of his first skill, one need only multiply the two numbers together. bale bj5: 85k eHP, +1700 att, +260% critdmg. You can do 6k damage per card with 171% Atk and 145% CD. I've been using him to one shot any wind or water monster in the game ever since. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your. 1582x2. 2*{ATK}Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. Is it just another way of C2US…Nidhugg. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Damage = TotalAttack ∗ ([1 + SkillUps] + CritDamage) * Multiplier. 4 Damage +10% + Lv. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. I built my Dominic attack,crit damage, speed and devilmoned him when he first came out. Some Summoners invest in CRIT-related stats to build her as an attack type since her attack skills inflict considerable damage and both her recovery and damage increase based on the ATK. Chemical_Pyro •. Guild War Defense. + Damage +5% + Damage +5% + Effect Rate +10% + Damage +15% + Effect Rate +15% Attacks the enemy 2 times. Optimizing with 5 Focus Stats: choose 5 stats that are the most important for your monster. Tesarion – 41% res. passive to proc more often but not after eachother. 43. 2 Cooltime Turn -1; Lv. Yes, on rage blade it is possible because you can get 36 from subs + base 15 + 12 (blade set). Natalie Skills. Instantly gains another turn if you get + Lv. Speed Crit. All relevant stats need to be filled in in the spreadsheet. 0. Removes all of the harmful effects on you and the target ally and recovers 25% of your HP. Rate Crit. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq. Looking for mainly off of the monsters hp, not off enemy hp. All attributes of the Samurai group and only Wind or Dark of the Cannon Girl group. [Seal of Water] is automatically activated if the enemy dies. Damage +10%. 5 Cooltime Turn -1Pierces the enemy with a sharp icicle. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. 3 Damage +10% + Lv. Unlike those two. The last hit knocks down targets within the area with a certain chance, and if the target is knocked down or stunned, uses Incineration Cannon. Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. Sometimes he only starts with 4 stacks but gets 5 stacks after turn 1 with ez. Flying Cards: Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. For instance, Laika possess a base attack of 834 when powered up to level 40. 4 Damage +10% + Lv. (Reusable in 4 turns) + Lv. Lv. The damage ratio could be like Enemy HP*. 3 Damage +10% + Lv. Salah Skills. taor also has a 600% multiplier vs 400% multiplier of laggy on s3. Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns. Working with filters: this function lets you differentiate the good builds from the exceptional builds. + Lv. I run 1. Stuns the target for 1 turn and recovers your Attack Bar by 20% each if the enemy is under Continuous Damage. Once you have reached the maximum amount of artifacts, if the chest at the end of dungeons contains an artifact, the chest will not appear at all. 3 Damage +10% + Lv. Team 2: Sigmarus (lead) + Bernard (Defense debuff) Sigmarus' 3rd dealt 36k damage without crit and 111k damage with crit. Each attack has a 50% chance to inflict Continuous Damage for 2 turns. Increases the Attack Speed of ally monsters Guild Battles by 16%. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Note here: Speed matters too so more speed = more DPS. Put in some thresholds like Crit = 70%, desired minimum HP values. Which one should i use? hellhound for more damage or hunter for defence?So again Swift runes with speed sub stats, Fatal with Attack, Crit Rate or Crit Damage etc. Its good to start with 2 stacks but C2+ RTA and Arena, most of the time you start with 5 stacks due to opponents all having shield or will runes. Also, his second skill is an AoE attack speed and critical rate buff. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. (Reusable in 3 turns) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each. Deals damage that increases according to your Defense on the attacked target and stuns for 1 turn. Not only does she effectively boost everyone’s Speed and Attack Stats accordingly due to her abilities, but she’s also capable of breaking the Toughness of enemies and inflicting Fire damage over time (DoT). Causes an elemental explosion to attack an enemy. Homunculus Skills. 4 Recovery +10%. 5 Cooltime Turn -1Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 5 Cooltime Turn -1 Attacks 6 times with endless attacks. (Reusable in 4 turns). 3. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Knowledge is gained through the beneficial effects that are granted on the Fire Lightning Emperor, one stack per beneficial effect and gains 3 knowledge stack at the moment of death of an ally or of an enemy. Guild War Defense. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. PS: Multipliers were datamined but real damage seems. (Reusable in 4 turns) + Lv. Rate Crit. I am going to build a Ahman but can only get him to 60% crit. cogumush. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY. 2 Damage +10% + Lv. GalleonInflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. 4 Damage + 10% + Lv. Crit. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. Rate Crit. for me, bsr5 was easy, but my best critdmg set is only 240. Deva, the Light Chakram Dancer is a good damage dealer monster in Summoners War that has also some crowd control and ignore defense ability. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. So far I found two uses for him: Good counter for Kinki: his passive is essentially a built in spd damage artifact, which means he doesn’t need any stat (e. Base on my understanding, crit damage deals a lot more damage. + Attack Bar Recovery +10% + Attack Bar Recovery +10%Summoners War: Sky Arena Wiki Monsters Element. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Recovers 15% of the HP of all allies in each turn for the next 2 turns. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage. A lot of the attacks scale with attack too yes. Orochi throws six ninja stars. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. (Reusable in 4 turns). 6 Harmful Effect Rate +15%. 3 Damage +10% + Lv. Trevor Skills. Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. Summoners War: Sky Arena Wiki Monsters Element. Fire Monsters ; Water Monsters. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 tu. Lv. Bomb Squad, Fall In! Greetings summoner, allow me to introduce you to our specialized demolitions team. 5-3% for most cases and it lines up with my experiences. Rate Crit. Lightning Strike. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. S2 accuracy is helpful! Since it's also two buffs, +10% Critical Rate. We have the upgrade of Abyss dungeons for GB and DB. Well on Verdehile for example you obviously want 100% crit rate. Anavel Skills. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. All skills scale and easy to skill up and rune. The damage is proportionate to the enemy's MAX HP. 4 Damage +10%. Bomb damage is calculated at time of placement, by the monster that placed the bomb. Laika is a great monster to use in PvP defense thanks to his passive skill which mitigates the incoming damage at 35% of his Max HP and he has 50% chance to revenge. Strikes an enemy with an attack strong enough to split the Earth. With a decent crit rate or a crit rate leader skill, you can expect to be landing 4–6 dots on this skill. This attack will deal more damage according to your Attack Speed. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. EARLY RUNES. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. To further limit / decrease "waste", specialization needs to be defined. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. Afterwards, increases your. 23) ×. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Does crit damage % hold same amount of damage as attack % when the monster crit? For example, if you have bonus 5% crit damage and crit, would it do same amount of damage as having bonus 5% attack and critting? See full list on summonerswar. Add Randy to your monsters! Randy (Fire Bounty Hunter) is a good attack monster in Summoners War. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. + Damage +15%. 500 CD DARK PHANTOM THIEF! Those are enough to get over 300% crit dmg and 60% crit rate on units with crit awakening. com Indeed. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5:. 3 Harmful Effect Rate +10% + Lv. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attribute. Each attack has a 25% chance to stun the enemy for 1 turn. There is an advantage though if you're the offense and can pick teams with no cleanse. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. 5 Harmful Effect Rate +10% + Lv. Ramagos deals 13% of his max HP on his first skill. e 75 damage consistently vs 50 damage one turn then no. The damage increases according to Attack Speed. Sig's third skill is 230% of attack and 10. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. Max roll crit dmg is 7. This is particularly useful on units with high values of attack on their first skill or special attack effects. Welcome to our Summoners War: Lost Centuria tier list. Placing bombs ignores glancing and elemental advantage/disadvantage. Build him with Despair runes to make him effective and counter those violent procs, they proc and you stun them. (Reusable in 4 turns) SenSends out a gust of wind that has a 50% chance to decrease the Attack Bar of all enemies by 30% and decrease their. The damage increases according to your Defense. 4 Damage +10%. Among the Summoners War:. (Reusable in 4 turns). He is not the only Imp Champion that can fill the role; both the fire and dark imp champions also. 5 Cooltime Turn -1Karl (Dark Neostone Fighter) is a nice attack monster in Summoners War featured in the May 2017 Hall of Heroes. Defense of the opponent is not taken into account. 3 Harmful Effect Rate +5% + Lv. All relevant stats need to be filled in in the spreadsheet. Attacks the enemy with a powerful lightning. 5 Cooltime Turn -1 + Lv. The damage increases according to your MAX HP. 5 Damage +10% + Lv. Stat Priority : SPD; ATK%; CRIT DMG%; CRIT Rate% Base stats. Crit. His first skill possesses a multiplier of 430%. I have recently pulled a Light Unicorn and became interested. 3 Damage +10% + Lv. Leader Skill. 3 Cooltime Turn -1 + Lv. Max stacks of knowledge is 5. after it is multiplied FLAT DMG of DMG ARTIFACT is added (original dmg x light dmg artifact) + flat. Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. The optimizer will include these stats into its calculations and suggest the most suitable builds. Lv. Lv. 3 Damage +10% + Lv. Shoryuken. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. This attack will deal more damage according to your MAX HP. You can repeat the same process again with Purple Hero Runes. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. Chow is still built on crit damage even though his passive additional damage can't crit. Attacks the enemy target to inflict damage. Fire Monsters; Water Monsters; Wind Monsters. . 5 Cooltime Turn -1The value was around +/-2. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. Dice Madness ( (DICE) Rolls the dice 4 times to attack all enemies. Business, Economics, and Finance. Shoryuken. 2 Damage +5% + Lv. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. This attack won't land as Glancing Hits. If I can recall, the bombs do stack (I faced a double fire joker team before) but it maybe cleanse/resisted too. 2 Damage +10% + Lv. I'll quote what they said. Dark Harg – Kroa. Here's my explanation. 3 Damage +10% + Lv. cogumush. (R + Lv. Some abilities however scale directly off Defense or HP without an Attack Ratio. This skill has. Shouts out to broly for the account p. 6 Cooltime Turn -1Sieq (Fire Hellhound) is a good attack monster in Summoners War. Unleashes an accurately aimed deadly thrust. Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. Crit. Miles (water surfer) uses. Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. 4 Damage +15% + Lv. He is really good for. With this setup you can situationally use him up. Omg I just thought about it again and I feel so stupid, it’s literally exactly what it says it is. [Automatic Effect] Crit damage is good if you put it on a unit that crits a lot. For example, attackers alike lushen prioritizing attack, crit rate and crit damage stands more as a "burst" damage dealer, while implementing speed into the equation will provide more of a "sustainable" damage dealer route. (Reusable in 5 turns). (Reusable in 3 turns). So if you give him an attack buff, the 230% of attack side of the scaling will be a lot better, but the 10. (Reusable in 4 turns) + Lv. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. I do agree Lyn is best off enemy hp though. [Seal of Water] is automatically activated if the enemy dies. Summoners War: Sky Arena Wiki Monsters Element. + Damage +5% + Damage +5% + Damage +15% + Cooltime Turn -1Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. 26= 1582. Some are just straight that scaling. Additionally, this attack has a 40% chance to decrease the enemy's Attack Power for 2 turns and Attack Speed for 2 turns. 15* {Target MAX HP} x2. End Game. Lv. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. [Automatic Effect] Stats. Always. Take a note on her total attack value; Go to Garen Forest normal 1 (these monsters have negligible Def, so the result is "cleaner"), see how much damage she deals to one of the monsters with both 2nd and 3rd skills; Remove one of her att runes, take note on her new attack value and repeat the previous step;And he decreases the enemies attack power for 2 turns with a 100% chance on his first skill (well, 100% before accuracy and resistance) when maxed. 6 Cooltime. He has a great third skill that increases critical rate and defense for all allies for three turns. 5 Cooldown Turn -1Also zeratu needs 100% crit so that crit awakening buff would be massive, no insane, maybe even ridiculous(200% crit damage/100% crit rate zeratu roaming). (Reusable in 4 turns) + Lv. Attacks an enemy and looks for its weakness. 5 Cooltime Turn -1The ones with the most accuracy first and the one with most ark/crit rat/ crit DMG last to make more damage with monsters/boss under Def break. Deals great damage to a single target or applies harmful effects to reduce its battle ability. 2 Damage +5% + Lv. Regardless getting an "optimal ratio" is the least important factor in all of this. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. However, Monsters' max. So if you get a Fatal Rune with Attack % make sure that it. (This is the same for defense, double the defense halves the damage) 80% crit dmg starts to overtake the 63% ATK roughly at 800 ATK. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. Hadoken. Chemical_Pyro •. Total damage = 6750 Wind Valk: 801 base attack at level 40 Assume 200% attack from runes Total attack 2403 First skill does 350% damage Total damage = 8410. This is not a problem to reach since his second skill gives 30% crit chance extra. The skill modifier is unknown but you can guess it going. 4 Damage +10% + Lv. Damage is base (base damage+modifiers)*crit modifier. Rip no crit damage, you can sell those runes. 4 Damage +10% + Lv. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. g. Hello I got an attack artifact with a substat that says "[Skill 4] CRIT DMG +15%". And like a stone-paper-scissors game, these elements have several advantages over each other. Damage Resistance Accuracy; 96: 15%: 50%: 15%: 0%: Level. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Kro (Dark Inugami) is a good attack monster in Summoners War.