Swtor augmentation kit. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Swtor augmentation kit

 
 Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augmentsSwtor augmentation kit

Augmentation Kit MK-6 on SWTORData Categories Community content is available under CC BY-NC-SA unless otherwise noted. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. Individual Pieces. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. Also a hint for when you plan to craft them. 8k. First, get the kit schematics from the crew skill trainer. . In that case the level requirement to use the gear would be level 9. You can Augment an item by attatching an Augmentation Kit to the item, and placing an Augment in the Augment Slot, this is useless below the level cap of 60, so don't bother with it unless you have Shadow Of Revan to get to said level 60 cap. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. You have to create one using an Augmentation Kit before you can place an Augment in it. Augments and augment kits are a little more difficult. r/swtor A chip A chipSWTOR. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. So i've got 2mil credits to start and train a crew skill. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. Play Now. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. FQN: itm. The only things that make money are the augment kits and the augment components. I hope this isn't a 'design decision'. If you're trying to remove the augmentation kit, not possible. . As a newbie, I'm still feeing my way through the game. Thanks for any help! Crafting Trainers have the kit schematics. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor. . Augmentation Slot Component MK-4 can be obtained by reverse engineering Tier 4 crafted gear; any crafted equipment item that is reverse engineered will yield one. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be earned. These can be purchased from the "planetary" commendation vendors for. Augment Modification Enhancer: Grd. They all have used the same icon as MK-8 from 3. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. Posted January 29, 2016. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. [Augmentation Kit MK-1]. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. Play Now. e. I tried RE these and I'm not getting any MK 11 slot components. Augmentation Kit MK-9 Rating 200. They will be converted to the appropriate tier, depending on the item level or the level of the augment, whichever is higher. It used to be that your augments were linked to your level. 2) avant les pièces d’équipement de qualité augmentée. 2: Showdown on Ruhnuk launches December 13th!. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. if I put an Aug kit say MK-5, can I upgrade that kit to a higher level one at a later time? or is it a matter of once you put one type onto one type of armor, that's it, you're stuck? Thanks in advance. [Admins, if this is the wrong forum, feel free to move my thread] When I heard we could augment pretty much everything in 1. View data for the Augmentation Kit MK-1 SWTOR Schematic. Augmentation slots can accept augments of up to the level of the slot. Posted June 26, 2012. Written by Roy 07 Oct 2023. Buying the kit and the action of using the station and adding it will both cost you money. It takes 10 components to make 1 kit. This guide remains up-to-date for Legacy of the Sith!I might make one set of these augs just as a sort of long-term goal. Posted March 24, 2014. The dedicated guide contains tips for all roles in both PvE and PvP. Prev; 1; 2; Next; Page 2 of 2Used in the creation of Augmentation Kit MK-1. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. To craft an Augmentation kit you will need 10 kit. Craft it like a regular augment kit and have to go use it at the augmentation table. Make sure the augment slot mk-6 is in your inventory as well as your augment. Sell Price : 1. Then you have to mount the Augment Kit to the gear item. Get the mk-10 augment kits. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. The dedicated guide contains tips for all roles in both PvE and PvP. 0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. Bonjour Il est prévu que pour la MAJ 1. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. Number of games: 985. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. 6k. . All Color Crystals & Lightsaber Crystals in SWTOR. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Best method is just to RE the assembly components. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Synthweaving is one of the six crafting skills available in Star Wars: The Old Republic (SWTOR). Max Stack: 9999. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Posted June 1, 2012. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. The new Augmentation system under 1. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). First I didn't realize this bug. The crafting table on your ship is for your companions, pretty sure your character can't use it. This CM-1337 item is made up of the 7 OEM items, and 14 of the RPM items, and 5 Legendary Embers. It takes 10 components to make an augment kit. Rating 200 & 208 Augments now require an MK-9 Augment Slot. - synthweaving makes the strength, willpower, critical, surge augments. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. Reverse Engineer Category: None. Use bonus code: YEAROFTHEOX. However, in Game Update 6. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Explore. I craft green implants on my raid character (biochem) between pulls. . They are available to low level players, but aren’t really worth. premium_11a. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. Christmas is a lovely holiday and a perfect time to decorate your house. At least, I hope this behavior is not intended. 3 augmentation kit mk-6 how to farm the mats used to create the mk-6 components for the augment kit. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price is. Augmentation Slot Component MK-1: none: 1. I. Higher grades cost more. 1) Acquiring an "Augment Kit". While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Used to install Augmentation Slot MK-9 at an Item Modification Station. Keep this in mind when you consider what to do about augments. - MuratView data for the Augmentation Kit MK-10 SWTOR Schematic. Find the station to use. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. as you leveled up. . 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. . Posted November 23, 2012. synthweaving - mk-6 augmentation kit schematic where do i learn it? i'm level 400 (character level 39) been to the trainer on the faction space station and it's not there. Was allowing it a bug, or no longer getting augmentati. Training Cost: 35000. All Rating 200 & 208 Augments now require Grade 9 Materials to craft. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. More Fandoms Sci-fi. The dedicated guide contains tips for all roles in both PvE and PvP. View data for the Augmentation Kit MK-10 SWTOR Schematic. And no, you can't remove the slot you added (MK-4) (1). To add an Augment slot via a Kit: – Kits are made by Synthweavers, Armstech or Armormech. FQN: itm. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Bear in mind, there are MK-1 through 9 varieties of kits, capable of holding different levels of augments. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. I know all three can make the augment kits, but each of the three make different augments. The higher the tier, the better the augment slot you can add to the item. The MK8 Augment Kit is now the highest Augment Kit. Augmentation Kit MK-1 Rating 46. Remember that there used to be a bug when reverse engineering stacks of crafted items. To place an augment into the slot, next right-click the augment from your. Is there anything else than. Individual Pieces. Augmentation Kit MK-1. 0. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. In order to add the slot you would buy or craft the kit then go to the station put the item you want to augment in and select which slot you want to add from the drop down. 26. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. augmentation slot component MK-11. Posted March 25, 2014. Individual Pieces. . Category: Miscellaneous. . 1. Find even better Augmentation Slot Component MK-1, x 10. I've now created and additional augmentation slot on a lightsaber. Home Game News Store Forum Support. i am not sure how this Hyde and Zeek system works. 6. Web first, get the kit schematics from the crew skil. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. Business, Economics, and Finance. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Augmentation Slot Component MK-4 is a Premium-quality Augmentation Slot Component. The dedicated guide contains tips for all roles in both PvE and PvP. Armstech uses 4 and 6, cybertech uses 2 and 4, biochem uses 2 and 2 and 4. Well the thing is, an MK-6 augment kit is not a crafting mat. Individual Pieces. I'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. 0 Guide: Everything You Need to Know - inb-co. Augments go in augment slots. 335. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. x -- check out the blogs and enjoy the theories. It takes 10 components to create a kit. 3. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. How does this affect crafting? Augments and Augmentation Kits are still craftable, and able to be used on all 7. I seem of forgotten the name of the item needed in order to attach an augmentation to my armor. Not sure if there is one on the fleet, don't recall seeing one there. (1) X is a number currently from 1 to 10 that determines the strongest augment that the kit will accept. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. So I expected to get 110 "Augmentation Slot Components MK-10". Augmentation Kit MK-2 is a player-created item. First, get the kit schematics from the crew skill trainer. I have found pages on both torhead and ask mr. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. Slicers find the augment schematics. Store. Well the thing is, an MK-6 augment kit is not a crafting mat. → mk02. In practise, always get Augmentation Kit MK-10s. SWTOR: Star Wars the Old Republic. Schematic source The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. Easiest money is just the components - build up a stack of Grade 8 assembly components (2 of each type of grade 8 material) then reverse engineer it and get a MK-8 assembly component. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. They range from Mk-1 to Mk-6. A complete kit is what you would put into a piece of gear. . Right-click on the modification station and drop the piece of gear on the window that appears. FQN: itm. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Biochem does create kits. It's just not worth it at the moment. Then, as I start running ops and p/u new. The reason an Augmentation Kit MK-11 is better than an MK-10 (or less) is that the MK number specifies the *highest* MK number of Augmentation that you can put in the slot (created by the kit), and higher-MK Augmentations are better than. robot on augmentation kit mk-10, but no other info. . Remember that there used to be a bug when reverse engineering stacks of crafted items. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. EDIT: the only moddable green items you may see are companion weapons/gear. Mod extraction costs have been reduced by 30%. . Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. So if you plan on crafting your own augments, using synth or. Used to install Augmentation Slot MK-1 at an Item Modification Station. Put the augment kits on your gear. craft. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)So I've been researching the augment system, and I've decided to go with it. Double Deposit Promo Bonus. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. 0 6. Share Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. V. mat. Only the toppest rating one is worth. 3 guide on how to make augmentation kits for synthweaver. it says i have 1/1 and i have well over 100,00 credits. There are currently no Expertise augments in-game although they are in the assets. Here are the SWTOR Conversion Rates for Patch 4. . Members. So i was wondering which would be the b. Items created by reverse-engineered. 3. Used to install Augmentation Slot MK-11 at an Item Modification Station. craft. What about implants though? I believe I read that RE items that could crit. They craft the kits by RE'ing items to get an mk component. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. So, any piece of armor, implant, earpiece, weapon, or offhand works. Edited July 5, 2012 by chimunga. We got a little news about crafting. By default, it will select the highest level Augmentation Kit that you have in your inventory. Of course being so OP it should be noted that this should cost alot per piece of gear so its not to legacy everything. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Augment slot kits are also crafted by all the crew skills above. 3 nous aurons une nouveauté qui sera les kit d'augmentation qui sera fabriquer par les fabricant d'armure, d'armes etc. Selling either is a wash due to the rate of crit crafting. I’ll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. Most people focus on "the best", which is Grade 11. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. The dedicated guide contains tips for all roles in both PvE and PvP. Support. It’s a good idea to have one. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. I assume mean 'augments' and that you attached an augment kit. As for legacy gear, ALL gear is now legacy (except cartel of course) but since set bonuses are on the shell you should not “wear” cartel gear anymore. During 5. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. . Step 3 - Apply augments to your LEGACY SET. 0 and be ready hit the ground running once 7. There are augment slots and there are augments. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHey, I just started to craft a "Mk-11 Augmentation Kit" and also some fitting Augments and wanted to switch the Order of the Items to craft, when i realised that i didnt got my Materials back for the Kit. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. If taken out of the materials bank to deconstruct, no component is rendered. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Any info? tyHere is a current crafting guide that should answer all your questions. Armormech/Armstech Components. Augment slot kits are also crafted by all the crew skills above. Augmentation Kit MK-1. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. . It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Grade 2: Level 16-24: 80-160. Grade 4: Level 32-40: 240-300. 6. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. Returned to a character not played for a while, the Mk9 augmentation kit seems to be no longer available, not on the crew skill vendor, but I can craft mk 9 augments, any clues of were this is now?A SWTOR Augments Guide to help you learn whats Advances will, how to craft them and why Augmenting own speed is important required your character!. Schematic source The schematic used to create Augmentation Kit MK-3 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. Reverse engineering is a process by which players break down crafted and sometimes other items into their basic components, returning some of the materials used, and giving them a chance to learn the schematic for an improved version of the item. Updated April 7, 2023 Prepare for SWTOR 7. So i was just wondering which of the three crew skills to take in order to make augments. ) However NEVER put the created grafts/components in your material inventory! Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. say 140K *multiplied by how ever many pieces of kit you wanna add a slot too* (first day. Sign in. Any guidance here appreciated. 0 releases! Which items to stockpile for 7. Was checking some crafting trainers and u can learn new Augmentation Kit Mk-10 at lvl 490 but cant see any new augment. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearArmormech Crafting at Level 75. We would like to show you a description here but the site won’t allow us. For a full description of what Tacticals are, how they function and. These have a guaranteed drop rate. Any guidance here appreciated. Augmentation Kit MK-1 is a premium -quality augmentation kit. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Augmentation slot MK-6 needed, i. I listed these off the top of my head so I may have. We are not raising Crew Skills,. Armstech also has a 2/2/2 recipe I. Posted November 9, 2012. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and. Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Vulkk (Alex) is the owner of VULKK. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old Republic. 1. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but. Removal of Daily Resource Matrices. Augmentation slot component mk 9 synthweaving, swtor augment kit mk-10. 0 launchI have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. - Use augments only on 306, set bonus gear. Code recombinators are going for 195 credits per and I think that means it. We got a little news about crafting. The other guide someone made was 14 min long. I suggest appending level ranges to the item descriptions of the Augmentation Kits and the Augmentation Slot Components to make things less confusing. . If you're trying to remove the augmentation kit, not possible. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. The dedicated guide contains tips for all roles in both PvE and PvP. Used to install Augmentation Slot MK-1 at an Item Modification Station. How to make augmentation kits guide on how to augment all of your items. Web phoenix, az assets (1/31/2014) atlanta, ga assets (2/28/2014) boulder, co assets (3/22/2014) seattle, wa assets (8/31/2014) new. Dye Modules are modification components that can be used in modifiable armor sets. Even SoV Solo or Story can be done without augments. In this video I show you how to add an augment slot so that you can pop in your au. There are 9 kits graded MK1 to MK9(Highest) . If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level. mk01. Once a kit is installed in a piece of gear you can then put an augment into it. All skills can break down items, the advantage comes from the least amount of mats used in. Artifice makes enhancements, hilts and relics. The profit margin for buying mats off the GTN and then making and selling augment kits isn't worth the time invested. 0:. Can I put augments in my gear myself? That is -- let's say that I am a bio engineer and want to put an augment on my chest piece. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword, BioWare, or Electronic Arts. . if I have one item which has item level of 330 and dismantle it then I will get the option to craft 330 mods?Great Christmas Decorations For 2021, swtor how to get augmentation slot component mk 1. . Play Now. You have to create one using an Augmentation Kit before you can place an Augment in it. 1a. By default, it will select the highest level Augmentation Kit that you have in your inventory. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. I wanted to take some time to discuss these changes with you.