starsector console command mod. Simply extract the zip into your mods folder and tag it in the launcher. starsector console command mod

 
 Simply extract the zip into your mods folder and tag it in the launcherstarsector console command mod 04

(you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. 96a] Secrets of the Frontier (Prerelease 13. 5. Elevate your Starsector gameplay with the MagicLib Mod, the choice for serious players seeking advanced features and customization options. Load up the game with our mod enabled - since it's a weapon and all weapons are available in mission refits, we don't even need to bother with starting a campaign or using console. I think supplying a exerelinFactionConfig with respective files should fix this. In that line, replace com. You get the blueprint to make the ship instantly. 10 - Version 2021. Current features. This mod adds allows you to build more buildings on a colony. It feels better than just getting lucky or using a console command. 7. As mentioned, the console command mod includes a survey option. MagicLib. 1. innovateBC [optionalChance], if Console Commands will simualte an event. typeing in just clear simply clears the console, not my storage. 211. Nexerelin Support (For both Corvus and Random sectors mode) Commissioned Crews Support. Use help AddOfficer for tips on how to use it. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. Console Commands at Starsector Nexus - Mods and community All games Starsector Mods Utilities Console Commands Console Commands. 95a] Controllable Domain Mothership. Step 3. 0 WIP 7. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. instead i was thinking i would just give myself the faction blueprints via the console commands mod. hullmods. 2A New Level of Confidence - 25. IrresponsibleWanker • 1 yr. See the OPTIONS. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. o. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhat version of the game are you running? The getScreenScaleMult() method was added in 0. That's due to the rewrite of the game's launcher in the last Starsector update. 05. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in data/hulls/ship_data. * Add characters: pw_crimson1, pw_prez. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command uses) and uses far less RAM than even the smallest of. (I think anyways). TallGiraffe117 • 2 yr. There's an example command to spawn planets here, and campaign entities here. Just save before you do it, make sure the map has a system that’s good enough for you, then load the unsurveyed save and play normally knowing your perfect. Reply More posts you may like. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. 0 14. This is because it was previously named something else, but if I changed the. 95a] Beyond The Sector - Endless Randomized Systems. This happens both in a game that was created in 0. 3 - Use "save copy" to create a new save file. Also when you’re in debt you don’t have negative cash you just owe money so you can buy drugs. Top 2% Rank by size. That command needs arguments to work properly, but the console should tell you that instead of returning an exception. 2) Once you download the file make sure to drag the zipped folder into your starsector/mods folder. 0 breaking changes. Can't even find it. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. To install the mod, simply download the . 05. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. Once in the game, you can summon the console with control+backspace and enter your commands. Uploaded: 23 Feb 2019 . . This (along with many other settings) can be changed by. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. With our comprehensive installation and usage guide, you’ll be able to install and use [0. help list. Maybe drop the more difficult sector + console command mods (I did) unless you think you'll need them. It used to be called Starfarer. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. This mod adds a developer's console to Starsector that can be summoned with control+backspace. 95. Auto correct sucks sorry addindustry is the command. Starsector Best Mods – Legacy of Arkgneisis Mod. Just whip open the file in the ships/hulls folder, and delete the unstable injector line under built-in hullmods. The generated mod folder will be placed in build/mod (this can be changed in local. The console mod is very unlikely to be the culprit behind any crashes while saving. You can then use. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. I am trying to modify a modded star system's placement on the map and found that there are corresponding X Y Z coordinates that determine its placement (eg sol system mod coordinates placement is 1000,15000, -15000). 95, the Hypershunt Tap can be. If you type storage, it open the abandoned terraforming station anywhere you are. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash, though you'll have to keep the mod. innovateBC [optionalChance], if Console Commands will simualte an event. 1a. Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. An unofficial developer's console for Starsector. do this to make sure you're using the right command. To cause the bug. An unofficial developer's console for Starsector. Help out MesoTroniK, a modder in need. If you have SOTF you can console command in Nightingale who is an AI core specialized around EW and is immune to the hacking so she can pilot the Hel Scaith without issue. 1. The mechanics, theme, and interface of this. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. You’ve confused old ruins with ancient infrastructure but the overall gist is still the same. Go to starsector r/starsector. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. Huh. . (Additionally, you can do it while playing, and you don't have to modify any files) 4. 95. Complicated: Create a symbolic link of the mod folder in Starsector's mods folder without moving the folder itself. System in the screenshot has 0 Stable Locations. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. I need more information. An unofficial developer's console for Starsector. I know you can edit the population cap and the amount of industry slots unlocked through there. Re: [0. 5. json)An unofficial developer’s console for Starsector. Is there something in the base game I need to enable to make the console appear? It's been awhile since I played. Of course, it's single player, so what you do is, well, all on you. All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. Re: [0. You can also add a synchotroncore to your inv with additem synchotron. Reply MaddLlama14 • Additional comment actions. Stacks well with +20% to performance from a level 5 pilot. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Once in the game, you can summon the console with control+backspace and enter your commands. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. 9a-RC10 / Fatal: index: 0, Size:0 - Check starsector. 2. Combat Chatter. 4. 95. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. !!! An unofficial developer's console for Starsector. in Re: [0. Example 1: SetMarketOwner Mazalot Tri-Tachyon. I would suggest a clean install of the mod. PerfectJayDread • 4 yr. While the commands themselves aren't case sensitive, arguments are. Then use Add Ship command. Contribute to MilanTodorovic/Explore_the_galaxy development by creating an account on GitHub. 05 Mod, the choice for serious players seeking advanced features and customization options. For more information about. 96a] Console Commands v2023. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. zip(Console Commands 3. 9a] Console Commands v3. Author: ALazyWizard. r/starsector • Just did my first expedition beyond the Core Worlds. 95. This is installed just like any regular mod. A prerelease intended for testing is available to download. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). Mods are listed in alphabetical order within their. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). This indicates the mission generation failed. Download console commands mod. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. ii_barrus. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the. Once you find the ship you want you want to find the command to add the ship to your fleet. 9a] Console Commands v3. Namingly Clear, and Clear ships. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. 0. Common Radar. 95. Click on the star. Name. Amount of industry is tied to the population so use "addcondition population 8". and the Console Commands mod which allows a lot more. 0 (more_hullmods). Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. mansaf2001. Use Google only for queries with immediate and. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. It allows you to search for officers and their locations. Haven't used dev mode or console commands in the whole playthrough. - Using this command without arguments gives as many crew as your fleet can. I was using the industrial evolution mod - it adds a bunch of new buildings and conditions - just remove the non-vanilla conditions and the code will be perfect. 95a, the latest release. 95. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. ago. Combat Radar. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. Can only be installed on worlds with one of those conditions. Only provided here for convenience, not quality-checked or otherwise endorsed. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. Last post by IceFire. He means how if you enter a colony that was conquered, say Tri Tach took it. Starsector > Mods > [0. Download Console Commands Mod > Here. NullPointerException. Re: [0. 10 - Version. This will give you a whole list of commands that are available. -Interesting Portraits Pack. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. So I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. Open comment sort options. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). ox. 14 - Extra flavor for ships, crew, and NPCs. Buy space drugs cheap, sell high. Only weird thing now is for some reason console commands are being affected, the text has turned into blocks. A. You could add one gate with console command and if you don't want to carry the guilt of cheating, you could delete what. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the hardcoded value of 30. Thx for any help or pointer. Dev mode can be activated by editing settings. OrganEntrepreneur • 1 yr. However, I don't know how you'd do it in an existing scenario. 14 Lightshow. 1a] Starship Legends 1. 95a] ClearCommands 1. log for more info. At the end of the day, these are a resource which not intended to scale exponentially with stage of the game like credits or ships, but are more of a slow but steady gain (at least past the first 6 or 7 levels) for actually doing things which earn you XP. 2. Cool: Regulates. ago. setmarketsize 4. Highly configurable. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. With how complicated combat is, learn the vanilla ship/weapon roster first. level 2. Thanks this makes sense. getSector (). By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. 6 (released 2018-12-07) In WIP 7. Additionally includes some campaign-level content. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. Some may consider it cheating, but your only other option is to grind up rep with the UAF named npcs and hope RNG generates a mission to purchase them. Installed in ground defenses or heavy batteries. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. Op · 2y. I also want to set up the ability to build more of these ships after I get a colony going. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom. It also adds dependency tags to mod_info. 0 final out. java. magiclib`. If you don't use an IDE, simply run gradlew. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. This effect can be superseded by other mods. 1MB. Re: [0. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player shipInstructions. Choose from the options below. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). 25 DIY Planets 1. I guess that's kinda Rimworld Reply reply. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. To install the mod, simply download the . 1a] Console Commands v2021. If you want to use this mod with LunaLib, make sure. LordOhnose • 6 mo. Then deconstructed it to copy it in a hull forge and. After a tremendous energy input which. This mod worked great before (and thanks to the tutorial I even made my own commands) but now when I type ctrl-backspace nothing happens. Now, the problem would be the balance and being able to leave it around a planet to exploit. A . You can use "help" to list all the commands. Ships. 4) Delete the zipped folder from the mod folder now that you have the unzipped folder. Really handy for testing out fleet setups, since you only need to make the desired loadout once for each type of ship. Bruh. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause?. You can do some really cool stuff with CC like add stable points around a star. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. setRelationship(pirates. Nothing shows up when searched, and listing all ships from the mod does not yield results either. scripts` to `org. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. ago. * Fleet intros can have a static effect. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). I have created a small mod that adds some more commands to LazyWizard's console mod. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. itssetmarket size. 04. It looks to be caused by disabling Starship Legends in its config file. PanseloNomad • 4 mo. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. It also includes one new low-tech light capital to give the Hegemony a fighting chance. json, so make sure you have at least LazyLib 2. If you type storage, it open the abandoned terraforming station anywhere you are. It used to be called Starfarer. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. This mod adds a quest for you to recover her, ripped to shreds from a previous battle. 95a as well as a fresh one that was just created in 0. Fractal Softworks\Starsector\starsector-core\data\config\settings. Ran the game without Concord enabled, issue with text display is gone. Starsector > Mods > [0. Second Wave Options is a highly adjustable challenge mod that seeks to increase the game's campaign difficulty. This mod adds a developer's console to Starsector that can be summoned with control+backspace. • 4 yr. 2. 12. Do note, however, that it will not fully activate it (e. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. 4. 233. well nevermind my last comment i checked you can use the console commands mod and just add a officer using the addofficer command it isnt exactly a respec officer but more like create a officer you can specify their personality and level too Reply. ago. Pretty good modlist IMO, I'm enjoying it. LazyLib is a library required by most other Starsector mods. then "addspecial bp_name " to spawn a copy of whatever into your inventory. Search through the save file for the ship's name. well in theory, it could be easy i think since console command does something like this. Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. NullPointerException. Not in vanilla, but there are a few mods that let you retrain officers. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. Can just add skill points or reset things, even with the level cap. feel free to suggest more names / name generators. I personally refuse to use this mod's weapons for my fleet, because it invalidates other mod's weapons and ships. It may require the player to do this with Console Command mod; 1. View mod page; View image gallery; Combat Chatter. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. r/starsector. Starsector/Mods/Ship and Weapon Pack/SWP_OPTIONS. There are console command mod, it allows you to put any command to your game with easy. zip(Console Commands v2023. 95. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. I'm putting my last playthrough list as reference. ) Save your game. 95. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. ago. ago. View. csv or something like that), then find its ID name there. This is my Mod Pack for Starsector. Step 2: Add it to the game. 03 shots/second, 500 range, for 5 OP Minipulser: 50 kinetic damage for 50 flux, burst 10 shots/second, sustained 2 shots/second. There is dev mode, which lets you do some things. This button appears top of Shut Down. 26. Elevate your Starsector gameplay with the [0. ini file in the mod folder or use LunaLib to edit settings in-game. 25 Mod, the choice for serious players seeking advanced features and customization options. Put it in the mods folder and make sure it's tagged in Starsector's launcher. You can do that without mods by going to the settings file (Fractal Softworks\Starsector\starsector-core\data\config\settings. Foundation Of Borken 0. Download here. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. 14 Dassault-Mikoyan Engineering 1. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. Fix All Empty Planets 1. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: Simply extract the zip into your mods folder and tag it in the launcher. xml, then search for the name of the ship. . Colchester 17 inch swing-type lathe with the V shaped gearbox: Parts and Instructions. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. You could also use the Console Commands mod. You could use the console mod to give yourself XP to get back to your same level. 96a-RC10] Missing. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. Sorry :c. csv'. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. The mod also has a superboss that you can get legit and doesn't get weaker like the Ziggurat. 95a] Console Commands v2021. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. lang. Console Commands 2021. g. Yes, the Console Commands mod is what you're looking for. 25 Mod, the choice for serious players seeking advanced features and customization. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. If I try storageclear ships it says no such command. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu.