Cloud lightning stellaris. Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the Flagellates. Cloud lightning stellaris

 
Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the FlagellatesCloud lightning stellaris  the

Now, "performance vs fleet capacity. 2 The Lesser Messenger id 9430 - 9480. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. 2. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. ", you'll probably have to scroll a bit to side now, but at some point you should before reaching the edge see the top of another window with the rewards shown. best decision ever, it chews through everything. so i had a 2. 1 version, not the 2. 2. Business, Economics, and Finance. ago. They are supposed to be L sized weapons but they don't appear as an option for that slot. Paradox knows about it and they want to fix it in the next patch. 1 version, so i've rolled my stellaris back and is gonna test this strategy. Component. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. nor for any other slot for that matter. No Cloud Lightning in galaxy. Business, Economics, and Finance. I like playing with penetration weapons for thematic. Lich King. . I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. For the record, in stellaris 2. This mod also adds two new technologies to the. A searchable list of all technology codes from Stellaris. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. Exploration is one of the first priorities of any spacefaring empire. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. So, Cheaper Alloys cost than armor. So, I'm reaching the mid game, and there's no sign of these dudes showing up. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). Stellaris technology list and IDs cheat. 1 day cooldown; 100% accuracyUsing Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. This is because FEs have a bunch of repeatable techs that increase armor and shields, but there's nothing like that for hull points. If you've got anti-shield or shield-ignoring, use it. Mega Cannons+Neutron Launchers are more efficient otherwise. CL 12dmg per day 100% accuracy 30% tracking. You want anti-armor/anti-hull weapons. nor for any other slot for that matter. Todos los derechos reservados. ago. Share. They are supposed to be L sized weapons but they don't appear as an option for that slot. I wonder if it's related. Supposed to be good for hull attack (100% penetration both shield. They are supposed to be L sized weapons but they don't appear as an option for that slot. When using a lightning weapon, the beam appears as a glitchy rectangle at normal zoom distances. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. Modified Cloud Lightning Conduits technology so that it can be researched. Description Stellaris - [2. However when I go in the ship designer they are not available as an option. 花1分钟创建用户后就能进行编辑 :) 登录 注册. RC_0041 • 4 mo. Advanced shields require Strategic Resource to make. so i had a 2. However when I go in the ship designer they are not available as an option. However when I go in the ship designer they are not available as an option. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Cloud Lightning is one of the worst weapons in the game and never worth using. They don't exist in my designer. Use Battleships with Arc Emitters and Cloud Lightning. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I like playing with penetration weapons for thematic. These IDs are usually used with the research_technology tech ID command. A lot better to skip shields entirely. nor for any other slot for that matter. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. 90% evasion is ~40% better than 80% evasion for example. Maybe up to 3. Vulnerable to kinetic weapons. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Bypasses all shields and armor. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. . Whilst playing as part of a Federation (Galactic Union) the event "Flocks of Cloud" began. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. Check at black holes systems, especially if it has an enemy warning icon on it. And yes , it does work. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. I think they should add a stun ability to cloud lightning. I've still got a few random turret…So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. The combination of range, ignoring stacked FE defenses, and reasonable. Contents. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). A destroyer with lightning cloud and two s disruptors is a good, solid build. e. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. They don't exist in my designer. . ago. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 1 Tribute to Lost Moments id 9430 - 9440. Corvettes swarms are good. 0 unless otherwise noted. the. nor for any other slot for that matter. the. I'm not a fan of this new type of ship parameter. Its almost like two options are interchangeable. If any issues, please let me know. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. 1K 48K views 1 year ago Which is the. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. Is it ever advisable. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Language: English&中文. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. I researched cloud lightning conduits in my latest game. Their ships have no armour. #7. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I'm 200 hrs in and only now learning this. . Loaded an old savegame from the 2. I like playing with penetration weapons for thematic. I like playing with penetration weapons for thematic. Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the Flagellates. The cloud lightning bug seems to exist only in the 2. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). In general you want something that penetrates both armor and shields here. 1 version, not the 2. replace tech_automated_exploration with whatever tech you want. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. Choose weapons that ignore or are more effective against the enemy’s ship design. ago. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). Go to Stellaris r/Stellaris. They don't exist in my designer. Example: research_technology tech_starbase_3. It's the L slot equivalent, but you only get it from Void Clouds #8. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. - Find the 00_weapons_critters_cloud text file. so i had a 2. Look up their compositions, and the tips against a specific FE here. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. nightraven1901. The home system is rather nice as well. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. However when I go in the ship designer they are not available as an option. I did so quickly. Cloud Lightning is underrated in 1. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. So, I'm reaching the mid game, and there's no sign of these dudes showing up. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. Corvettes are still good and usually becomes Torpedos + Disruptors. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud lightning goes direct to hull. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Due to their ships having a lot of shield and armor but not a lot of hull hit points. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Completely non-issue if you have Cloud Lightning. 1. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. 报警机器人 于6年前 修改了 此页面。. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. In exchange, you get 50% more range (40 vs 60). Tier 1 armor and shields unless I'm rolling in alloys. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. Cloud Lightning or rather a research bug So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even. They are supposed to be L sized weapons but they don't appear as an option for that slot. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. void cloud technology id cheat. 6 combat rebalance update. Can anyone give me some advice for erasing this terrible mistake?I'm working through the early game, and I've got a setup where most of my ships use missiles and cloud lightning. So, I'm usually pretty happy when I. but the CL can go through armor and shields. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. It’s a void cloud that moves around the map. 0. 25) Has Discovery Traditions Tradition (×0. They are supposed to be L sized weapons but they don't appear as an option for that slot. They are supposed to be L sized weapons but they don't appear as an option for that slot. They are supposed to be L sized weapons but they don't appear as an option for that slot. the. The more you can roll the dice the less punitive a mistake will be. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). In Stellaris "It depends" is very much the thing. Go to Stellaris r/Stellaris • by Morcalvin. Mega Cannons+Neutron Launchers are more efficient otherwise. It could also just be in a nebula which are sometimes a bit obnoxious looking. Darvin3 • 3 yr. Sometimes I use all Cloud Lightning and Palpatine them out of existence. r/Stellaris. Large. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. so i had a 2. so no reverse engineering. Adding 4 Cloud Lightning barely improves the design at all, and in some circumstances will actually make it worse since the low range of Cloud Lightning will cause the Battleship to move closer when it could have stayed at a greater range and blast things with its Arc Emitter. Interestingly, I've found another system that looks similar. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. 0 most weapons have been re-balanced and are now viable in different situations. I like playing with penetration weapons for thematic. I restarted my game and everything but the weapon still fails to load in. 1. However when I go in the ship designer they are not available as an option. 能源消耗:-40. They don't exist in my designer. That means you will lose at least one ship per engagement unless this weapon misses, which is unlikely if you have anything bigger than a destroyer. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. 410K subscribers in the Stellaris community. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. . 2 alone, and out of all those games, I've gotten Cloud Lightning like . Cloud lightning is essential, and not finding it is a failed run. If you like battleships, you can do Arc Emitters and Cloud Lightning. • 1 yr. Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. They don't exist in my designer. It's a new bug with flagella and cloud lightning. However when I go in the ship designer they are not available as an option. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Void clouds live to hang out there. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. (But then again, so do flak cannons if you have something, like fighters. cloud lightning, disruptors) hit harder than their contribution to fleet power would suggest, particularly where FE/AEs are concerned. If not 3 stuns with the first one activating. Yes KA is better than cloud lightning. Reply More posts you may like. A destroyer with lightning cloud and two s disruptors is a good, solid build. 花费:17. Now, "performance vs fleet capacity used", that may be a different story. The other main weapon loadout is Neutron Launches with a Giga Cannon. 2. Finally, the focused arc emitter is very good, particularly because it never misses. Cloud Lightning; Giga Cannon vs Kinetic Artillery). 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. The deadly tempest deals 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of bludgeoning damage to all creatures and objects in the area of effect. the. To reiterate 1. Stellaris 50511 Bug Reports 31004 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports. However when I go in the ship designer they are not available as an option. 0 unless otherwise noted. They are supposed to be L sized weapons but they don't appear as an option for that slot. Arc emitters + cloud lightning battleships are both fun and worth it. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. This gives you time to send your own armies to take the planet back. 2. Modified Cloud Lightning Conduits technology so that it can be researched. They need to be cheap and numerous, not tough. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. RC_0041 • 4 mo. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. 1 updated. Interestingly, I've found another system that looks similar to the VLUUR system. It's the best weapon in the game. However, although I've now…so i had a 2. . Destroyers specifically would be better fit with picket computers, and either 4S+1M Disruptors if fighting Corvette Heavy fleets in the early. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Void clouds are not organic, neither are crystals. I like playing with penetration weapons for thematic. the. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. I made a few mistakes in this buildup and I could. nor for any other slot for that matter. At 40 repetitions you have increased the damage by 200%. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). They don't exist in my designer. . I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 7 Technology List – T to Z. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. Make it so a ship hit can be stunned for 1 day. Step 4: Reanimate your dragons and conquer the Galaxy. 3 This thread is archivedStellaris. The advantage to this is that it. Cerodil Jan 13 @ 8:08pm. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Ah neat, still a bit cumbersome, but still much better than what I was doing. . A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). So that’s 6 fleets. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I like the missile approach best, though. 3. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. Depends on your other ships and weapons and what type of defense your enemy is using. Void Clouds are terrifying and would eat the galaxy if they were aggressive. Step 2: Research "Starhold" and "Carrier Operations". They ignore both shields and armor and deal base damage directly to the hull. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. 1 patch. Example 200 Naval Capacity Fleet:Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Psi avatar is almost entirely shield points with no armor and little actual health. Focused Cloud Lightning. . so i had a 2. I remember a few patches ago certain weapon types weren’t affected by repeatables. And any destoyed FE ship is 1 less ship they field overal unless they Awake. However when I go in the ship designer they are not available as an option. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. They are supposed to be L sized weapons but they don't appear as an option for that slot. ago. Early game exploring is key for an empire to start growing rapidly, however. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. . You’ll also want a few cheap and large corvette only fleets. The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). 400K subscribers in the Stellaris community. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. I researched cloud lightning conduits in my latest game. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. Stellaris Origins explained and ranked into a tier list. e. However when I go in the ship designer they are not available as an option. If it's not enough to one-shot what it's. Pure shield/disruptor corvettes are deadly against the Contingency, for example. This is cloud lightning. Mining Drone Lasers: tech_mining_drone_weapon_1. Apr 5, 2023. Say 2 techs increasing the stuns one at a time. Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. It seems as if they are underpowered (except for the Flagellates) compared to "regular" weapons of a similar research cost. I like playing with penetration weapons for thematic. I like playing with penetration weapons for thematic. ; About Stellaris Wiki; Mobile viewIt's better to have a cloud of 100 Corvettes with one disruptor apiece. . So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. This mod also adds two new. the. Stellaris cheats and commands. At the start of the game, no empire knows anything about the universe beyond their home system. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. Plasma, Particle Launchers, Torpedoes. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. 维护费:0. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. Nov 9, 2023Is cloud lightening good for anything? Killed some void clouds, now I have Cloud Lightening. I have three questions: Are any of the 4 base ship sizes more efficient then others? Or is it always best just to build battleships instead of say cruisers. Content is available under Attribution-ShareAlike 3. Cryptoso i had a 2. It can then be stunned up to x times totaly in any specific engagement. They don't exist in my designer. Yeah, pretty much. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. Particular_Jicama_97. Component. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. However when I go in the ship designer they are not available as an option. They are supposed to be L sized weapons but they don't appear as an option for that slot. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. I researched cloud lightnings because it seems.